- #Metal gear solid v the phantom pain day one edition manual#
- #Metal gear solid v the phantom pain day one edition full#
#Metal gear solid v the phantom pain day one edition full#
Sure, some of the performances feel a bit am-dram now (we’re looking at you, Liquid Snake) but even in 2021, full voice acting isn’t a feat that every AAA game managed.
Where most ‘90s games featured a smattering of sound effects and intermittent character noises, Metal Gear Solid’s seamless segues between 3D cutscenes and voiced codec conversations felt like pure magic.
Released just two years after the entirely voiceless Final Fantasy VII, Metal Gear Solid’s fully-voiced dialogue felt like it had come from another planet. I clearly wasn’t the only one left spellbound by Metal Gear Solid Kojima’s PS1 debut launched to rave reviews across the board. For ten-year-old Tom, this wasn’t just another video game – this was the coolest thing I’d ever seen. As voice actor David Hayter grumbled intensely about something called nanomachines and talked solemnly about ‘the battlefield’, I strained closer and closer to the grainy CRT screen, completely and utterly entranced. In Metal Gear Solid’s opening ten minutes, I was sneaking past heavily-armed guards and avoiding military helicopters, enthralled by the gravelly tones of Solid “I eat cigarettes for breakfast” Snake. The second I popped that scuffed disc into my chunky grey PlayStation, my perception of video games changed forever.
#Metal gear solid v the phantom pain day one edition manual#
READ MORE: The lost art of the video game manual.Swiftly convincing my parents to ignore that pesky 16+ age rating, I soon came home clutching a preowned copy of Metal Gear Solid. I had no idea what the hell was happening, but one thing was clear – I had to play this game. Suddenly, break time was dominated by kids impersonating cyborg ninjas, shouting nonsensical sentences about something called ‘Foxdie’, and diving dramatically to the ground in imaginary gunfights. Until one day, whispers of a strange Japanese PlayStation game reached my ears. Wandering around my primary school at break time, The Matrix was the talk of the tarmac, eliciting excitable playground-shaking screams from the kids lucky enough to have seen it. Hitting UK shelves the same year as The Matrix (1999), being nine years old, Hideo Kojima’s masterpiece initially eluded me. In fact, after formative years spent obsessing over Pokémon, pummelling my cousins in Tekken and bullying sheep as Spyro, I thought I’d seen everything games had to offer. One of the most anticipated games of the year with its open-world design, photo-realistic visual fidelity and feature-rich game design, MGSV: The Phantom Pain will leave its mark as one of the hallmarks in the gaming industry for its cinematic storytelling, heavy themes, and immersive tactical gameplay.Back in 2001, I was no stranger to video games. Hideo Kojima, head of Kojima Productions, continues to ambitiously explore mature themes such as the psychology of warfare and the atrocities that result from those that engage in its vicious cycle. Snake's journey takes him into a world where he is driven by a need for revenge and the pursuit of a shadow group, XOF. The game resumes the story in 1984, with the Cold War still as the backdrop, which continues to shape a global crisis. Big Boss, awakes from a near decade-long coma. Taking place nine years after the events of MGSV: Ground Zeroes and the fall of Mother Base, Snake a.k.a. Ushering in a new era for the franchise with cutting-edge technology powered by the Fox Engine, MGSV: The Phantom Pain, will provide players a first-rate gaming experience as they are offered tactical freedom to carry out open-world missions. Development powerhouse, Kojima Productions, continues forth the 'METAL GEAR SOLID V Experience' with the latest chapter, METAL GEAR SOLID V: The Phantom Pain.